Data URI Path
The library provides a DataPath
class to ease complex path manipulation on a Data URI object. This URI component object exposes :
- the package common API
- the path common API
but also provide specific methods to work with Data URI paths.
Instantiation using the constructor
<?php
public DataPath::__construct(?string $content = null): void
Instantiation using a string
A string or an PHP object exposing a __toString
method can be used to instantiate a new object with the following named constructor.
<?php
use League\Uri\Components\DataPath;
$path = DataPath::createFromString();
$path->getContent(); //returns 'text/plain;charset=us-ascii,'
Instantiation using a file path
<?php
public static function DataPath::createFromFilePath(string $path): self
public static function DataPath::createFromPath(string $path): self
Because data URI represents files you can also instantiate a new data URI object from a file path using the createFromPath
named constructor.
<?php
use League\Uri\Components\DataPath;
$path = DataPath::createFromFilePath('path/to/my/png/image.png');
echo $uri; //returns 'image/png;charset=binary;base64,...'
//where '...' represent the base64 representation of the file
If the file is not readable or accessible a League\Uri\Components\Exception
exception will be thrown. The class uses PHP’s finfo
class to detect the required mediatype as defined in RFC2045
.
Accessing the path properties
The DataPath class exposes the following specific methods:
getMediaType
: Returns the Data URI current mediatype;getMimeType
: Returns the Data URI current mimetype;getParameters
: Returns the parameters associated with the mediatype;getData
: Returns the encoded data contained is the Data URI;isBinaryData
: Tells whether the data URI represents some binary data
Each of these methods return a string. This string can be empty if the data where no supplied when constructing the URI.
<?php
use League\Uri\Components\DataPath ;
$path = DataPath('text/plain;charset=us-ascii,Hello%20World%21');
echo $path->getMediaType(); //returns 'text/plain;charset=us-ascii'
echo $path->getMimeType(); //returns 'text/plain'
echo $path->getParameters(); //returns 'charset=us-ascii'
echo $path->getData(); //returns 'Hello%20World%21'
$path->isBinaryData(); //returns false
$binary_path = DataPath::createFromPath('path/to/my/png/image.png');
$binary_path->isBinaryData(); //returns true
Modifying the path properties
Update the Data URI parameters
Since we are dealing with a data and not just a URI, the only property that can be modified are its optional parameters.
To set new parameters you should use the withParameters
method:
<?php
use League\Uri\Components\DataPath;
$path = new DataPath('text/plain;charset=us-ascii,Hello%20World%21');
$newPath = $path->withParameters('charset=utf-8');
echo $newPath; //returns 'text/plain;charset=utf-8,Hello%20World%21'
Transcode the data between its binary and ascii representation
Another manipulation is to transcode the data from ASCII to is base64 encoded (or binary) version. If no conversion is possible the former object is returned otherwise a new valid data uri object is created.
<?php
use League\Uri\Components\DataPath;
$path = new DataPath('text/plain;charset=us-ascii,Hello%20World%21');
$path->isBinaryData(); // return false;
$newPath = $path->toBinary();
$newPath->isBinaryData(); //return true;
$newPath->toAscii() == $path; //return true;
Saving the data path
Since the path can be interpreted as a file, it is possible to save it to a specified path using the dedicated save
method. This method accepts two parameters:
- the file path;
- the open mode (à la PHP
fopen
);
By default the open mode is set to w
. If for any reason the file is not accessible a RuntimeException
will be thrown.
The method returns the SplFileObject
object used to save the data-uri data for further analysis/manipulation if you want.
<?php
use League\Uri\Components\DataPath;
$path = DataPath::createFromPath('path/to/my/file.png');
$file = $uri->save('path/where/to/save/my/image.png');
//$file is a SplFileObject which point to the newly created file;